Three months later, there’s a comprehensive book on the topic, available digitally, and free to read. And game players quickly caught on to yet another way indie developers empowered by digital distribution could serve their specific tastes. At least one major publisher, EA, decided to throw its support behind it. That seemed to wake up the game industry to crowd sourcing as a viable way to raise capital for product development. The campaign closed in March of this year in spectacular fashion, raising eight times more than it had hoped with over $3.3 million in funding. It was when well-known game maker Tim Schafer turned to Kickstarter for his studio’s next big project, Double Fine Adventure. It’s a topic that, at least to many in the game industry, reached the level of phenomenon just a few short months ago. The timeliness of the book itself is indicative of it.Īuthored by Scott Steinberg in collaboration with industry veterans Jon Kimmich and Russel DeMaria, it covers the surge in crowd funded game projects. The recently published book The Crowdfunding Bible is a reminder of just how much of an impact digital publishing is having on the content business.
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